Skycaptain Saunders

The Skycaptain went the long way from a 16th-ish century world way above the clouds, where travelling through the Sky with flying ships is an option. I designed him in early 2017 over the course of four days during the art test I did for my job at Atomhawk - I loved the task.

His design is supposed to work for a slightly stylized realistic looking mobile RPG. Many of my design choices where driven by that (e.g. recognizable shapes, emotional response, bold colors,...).